//////////////////////////////////////////////////////////////////////////////////
//    Copyright (C) 2009  Saxon Bell

//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.

//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.

//    You should have received a copy of the GNU General Public License
//    along with this program; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
///////////////////////////////////////////////////////////////////////////////////
//This can be used with a number of Quake Engine projects. But keep in mind that this
//is made specifically for Win32.

//[NOTE]
//GLQ32Launch is written in C++ and not C like the actual engine

#include <iostream>

using namespace std;

int main()
{
	//Vars
	int width;
	int height;
	//int bpp; //This code is commented out because GLQ32 is 32bit ONLY

    cout << "GLQ32Launch" << endl;
	cout << "=====================================" << endl;
	cout << "This program is designed to help you set your custom screen resolution for" << endl;
	cout << "GLQuake32. But it would also work for most other Quake engine projects." << endl;
	cout << "=====================================" << endl;

	//Get the information
	cout << "Please input your screen resolution" << endl;
	cout << "Width: ";
	cin >> width;
	cout << "Height: ";
	cin >> height;
	//cout << "BPP: "; //This code is commented out because GLQ32 is 32bit ONLY
	//cin >> bpp; //This code is commented out because GLQ32 is 32bit ONLY

	//The following code is commented out because GLQ32 is 32bit ONLY
	//cout << "Now input your prefered BPP" << endl;
	//cin >> bpp;

	return 0;
}
